Season of Harvest

It's harvest season again. Soon the humans will come to these fields to pull all of our friends out of the ground to eat them. We cannot let this happen! This year we will fight back!

Play as the crops during harvest season and run away from the people coming to harvest you. Use the power of corn to push objects around and delay your fate by gaining points with sunflowers.

  • An arcade puzzle game
  • Push and move plants around to avoid getting harvested
  • Every sunflower you grow gets you points. How many points can you get before all sunflowers are harvested?

Made in 48 hours for Ludum Dare 52.

Download

Download
SeasonOfHarvest_Windows.zip 28 MB
Download
SeasonOfHarvest_source.zip 737 MB

Install instructions

The easiest is to play from the browser above.

You can also download the game for Windows below. Simply unzip the folder and run the file named 'Season of Harvest'.

As this is a submission to Ludum Dare, the source code can also be found below.

Comments

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I'm so late to this, but this is such a fun lil arcade puzzler. I had so much fun trying out different strategies to keep the farmers away, I ended up giving up at 15 points because I accidentally misplaced one of my sunflowers and just let the farmers take it at that point. 

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Crazily well designed game. At first, I placed the sunflowers together, but multiple sunflowers are always targeted this way and I can't save them all. So I spread them out and it made it much easier. The scarecrows can both block your sunflowers escape, but it can also be used to stop the farmers, which is extremely satisfying to pull off. I tried to trap the farmer at the corner of the field by two scarecrow, but it will take a few more tries to pull off. So far I get 6 points. Time to play again for higher score.


- I don't get "Press space to restart", instead I see "reset in code"

- There are times when I want to use two corns to move a scarecrow to block the farmers, but the corns don't grow in the order that I want. Would be nice if the growth order is based on the player's plant order.

- knowing exactly which tile each farmers are going in what order would also help

- sometimes the scarecrow spawn at the corner or get pushed to the corner, rendering them useless, a way to push them away from the corner would be nice too

Great game as always, Wuppos!

(+1)

Hey Tanasak! Thanks a lot for trying my game and taking the time to write up your thoughts! I appreciate it a lot :D


I am happy you liked it and recognized my efforts to make the game mechanics interplay! I definitely overscoped this game a bit for Ludum Dare, but I am really happy with what I ended up with :) I never thought of capturing a farmer in the corner with the scarecrows. That is a very interesting strat!


I fully agree with your comments! Most of those things I really wanted to implement, but did not have time for in the end. Especially the one where the player can choose the order of growing plants could make the game a lot more interesting I think. I would love to continue development on this game, but we will see how my motivation keeps up :P


Thanks a lot again for your nice comment!