Optimized the game with object pooling


This is the first post-jam update of Rocketjumper!

Here we implemented a design pattern called 'object pooling'. This should not change the gameplay in any way, but should hopefully make the game run a but more smoothly by recuding lag.

Many thanks to the user "Embrace The Code" for the great suggestion :)


The browser and the Windows download versions of the game have been updated, but for anyone who wants to experience the game as it was during the game jam there is a separate download. (Although I really don't see why you would want this.)

Files

Rocketjumper.zip Play in browser
Sep 12, 2021
Rocketjumper_Windows.zip 26 MB
Sep 12, 2021
Rocketjumper_JamVersion_Windows.zip 26 MB
Sep 12, 2021

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